
stone_club
{
    DESCRIPTION: You see a stone club.
    PLURAL_DESCRIPTION: You see stone clubs.
    GRAPHICS: stone_club.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 40

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 8
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 1

    EFFECT: slash.png

    ABILITY: break_stone
}

stone_spear
{
    DESCRIPTION: You see a stone spear.
    PLURAL_DESCRIPTION: You see stone spears.
    GRAPHICS: stone_spear.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 10

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE

    ATTACK_DAMAGE: 8
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 3

    EFFECT: slash.png
}

sword
{
    DESCRIPTION: You see a sword.
    PLURAL_DESCRIPTION: You see swords.
    GRAPHICS: sword.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 20


    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE

    ATTACK_DAMAGE: 30
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 4

    EFFECT: sword_slash.png

    ABILITY: triple_slash
    ABILITY: cut_grass
}

dagger
{
    DESCRIPTION: You see a dagger.
    PLURAL_DESCRIPTION: You see daggers.
    GRAPHICS: dagger.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 6

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 8
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 2

    EFFECT: slash.png
}

wooden_club
{
    DESCRIPTION: You see a wooden club.
    PLURAL_DESCRIPTION: You see wooden clubs.
    GRAPHICS: wooden_club.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 8

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 12
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 1

    EFFECT: slash.png
}

mace
{
    DESCRIPTION: You see a mace.
    PLURAL_DESCRIPTION: You see maces.
    GRAPHICS: mace.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 25

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 22
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 2

    EFFECT: slash.png

    ABILITY: mace_punch
    ABILITY: break_furniture
}

rusty_mace
{
    DESCRIPTION: You see a rusty mace.
    PLURAL_DESCRIPTION: You see rusty maces.
    GRAPHICS: rusty_mace.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 25

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 14
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 1

    EFFECT: slash.png

    ABILITY: weak_mace_punch
    ABILITY: break_furniture
}

short_bow
{
    DESCRIPTION: You see a short bow.
    PLURAL_DESCRIPTION: You see short bows.
    GRAPHICS: bow.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 12

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_RANGE: 6
    ATTACK_DAMAGE: 20
    ATTACK_PROJECTILE_DELAY: 5

    EFFECT: arrow.png
}

composite_short_bow
{
    DESCRIPTION: You see a composite short bow.
    PLURAL_DESCRIPTION: You see composite short bows.
    GRAPHICS: composite_short_bow.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 12

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_RANGE: 6
    ATTACK_DAMAGE: 28
    ATTACK_PROJECTILE_DELAY: 5

    EFFECT: arrow.png
}

long_bow
{
    DESCRIPTION: You see a long bow.
    PLURAL_DESCRIPTION: You see long bows.
    GRAPHICS: long_bow.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 20

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_RANGE: 8
    ATTACK_DAMAGE: 34
    ATTACK_PROJECTILE_DELAY: 5

    EFFECT: arrow.png
}

snake_staff
{
    DESCRIPTION: You see a snake staff.
    PLURAL_DESCRIPTION: You see snake staffs.
    GRAPHICS: snake_staff.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 12

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE

    ATTACK_RANGE: 1
    ATTACK_DAMAGE: 8
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 2

    BLOCKED_MANA: 10

    EFFECT: poison_spit.png

    ABILITY: snake_bite
}

skull_staff
{
    DESCRIPTION: You see a skull staff.
    PLURAL_DESCRIPTION: You see skull staffs.
    GRAPHICS: skull_staff.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 24

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MAGIC_SKILL_TYPE

    ATTACK_RANGE: 2
    ATTACK_DAMAGE: 16
    ATTACK_PROJECTILE_DELAY: 5

    DEFENSE_VALUE_BONUS: 2

    BLOCKED_MANA: 50

    EFFECT: death_spit.png

    ABILITY: skull_wave
}

slingshot
{
    DESCRIPTION: You see a slingshot.
    PLURAL_DESCRIPTION: You see slingshots.
    GRAPHICS: slingshot.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 3

    ATTACK_TYPE: RANGED_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_RANGE: 3
    ATTACK_DAMAGE: 10
    ATTACK_PROJECTILE_DELAY: 5

    EFFECT: small_stone.png
}

snakerang
{
    DESCRIPTION: You see a snakerang.
    PLURAL_DESCRIPTION: You see snakerangs.
    GRAPHICS: snakerang.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 8

    ATTACK_TYPE: BOOMERANG_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_RANGE: 3
    ATTACK_DAMAGE: 14
    ATTACK_PROJECTILE_DELAY: 10

    EFFECT: snakerang_effect.png
}

spiderang
{
    DESCRIPTION: You see a spiderang.
    PLURAL_DESCRIPTION: You see spiderangs.
    GRAPHICS: spiderang.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 9

    ATTACK_TYPE: BOOMERANG_ATTACK_TYPE
    ATTACK_SKILL_TYPE: RANGED_SKILL_TYPE
    ATTACK_RANGE: 3
    ATTACK_DAMAGE: 22
    ATTACK_PROJECTILE_DELAY: 10

    EFFECT: spiderang_effect.png
}


magic_stick
{
    DESCRIPTION: You see a magic stick.
    PLURAL_DESCRIPTION: You see magic sticks.
    GRAPHICS: magic_stick.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 2

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE

    ATTACK_DAMAGE: 1
    ATTACK_PROJECTILE_DELAY: 20

    EFFECT: slash.png

    ABILITY: bubble_attack
}

runic_blade
{
    DESCRIPTION: You see a runic blade.
    PLURAL_DESCRIPTION: You see runic blades.
    GRAPHICS: runic_blade.png
    SLOT_TYPE: HAND_SLOT
    WEIGHT: 18

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 28
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 4

    EFFECT: slash.png

    ABILITY: runic_strike
}

great_axe
{
    DESCRIPTION: You see a great axe.
    PLURAL_DESCRIPTION: You see great axes.
    GRAPHICS: great_axe.png
    SLOT_TYPE: TWO_HANDS_SLOT
    WEIGHT: 55

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 42
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE_BONUS: 1

    EFFECT: slash.png
    ABILITY: great_axe_cut
}