
human
{
    NAME: Human
    BRAIN: human_brain
    CORPSE: human_corpse

    MOVE_DELAY: 50
    STEP_HEIGHT: 1
    CLEARANCE_HEIGHT: 2
    DRAW_HEIGHT: 2000

    MAX_HEALTH: 100
    MAX_STAMINA: 150
    MAX_MANA: 10

    FULL_HEALTH_REGEN_TIME: 60000
    FULL_STAMINA_REGEN_TIME: 24000
    FULL_MANA_REGEN_TIME: 24000

    MAX_NUTRITION: 10000
    CURRENT_NUTRITION: 10000
    NUTRITION_REGEN: 10

    DIET: human_diet

    REWARD_EXPERIENCE: 10

    ATTACK_TYPE: MEELE_ATTACK_TYPE
    ATTACK_SKILL_TYPE: MEELE_SKILL_TYPE
    ATTACK_DAMAGE: 2
    ATTACK_RANGE: 1
    ATTACK_DELAY: 200
    ATTACK_PROJECTILE_DELAY: 20

    DEFENSE_VALUE: 0
    DEFENSE_ARMOR: 0

    MEELE_ATTACK_SKILL: 10
    MEELE_DEFENSE_SKILL: 10
    RANGED_ATTACK_SKILL: 10
    MAGIC_ATTACK_SKILL: 10
    MAGIC_DEFENSE_SKILL: 10

    ATTACK_EFFECT: slash.png
    DEFENSE_EFFECT: defense_clink.png
    ARMOR_EFFECT: armor_clink.png

    OPENS_DOORS: 1
    MOVES_ITEMS: 1

    GRAPHICS: char_reference.png

    ABILITY: basic_craft
}

# do not use cadeirante
# it just exists to have an easy to access graphics id
cadeirante
{
    NAME: Human
    CORPSE: human_corpse

    GRAPHICS: cadeirante.png
}