# What the tribe already has when its city wakes up. Without this the village starts with no
# tool of any kind, and a city that cannot mine, plow or butcher never gets its first task done.

orc_village_crate_loot
{
    CONTAINER_ITEM: crate

    LOOT: meat, 20, 0.5
    LOOT: white_mushroom, 20, 0.5
    LOOT: cave_carrot_seed, 16, 1.0

    LOOT: wood_log, 40, 0.1
    LOOT: loose_stone, 6, 0.1

    LOOT: rope, 0.25

    LOOT: sharp_stone, 0.15
    LOOT: stone_hoe, 0.15
    LOOT: stone_club, 0.15
    LOOT: meat_cleaver, 0.15

    LOOT: leather_helmet, 0.15
    LOOT: leather_armor, 0.15
    LOOT: leather_pants, 0.15
    LOOT: leather_boots, 0.15

    LOOT: bronze_helmet, 0.05
    LOOT: bronze_leggings, 0.05
    LOOT: bronze_chestplate, 0.05
    LOOT: bronze_boots, 0.05
    LOOT: bronze_shield, 0.05

    LOOT: ragged_shirt, 0.05
    LOOT: ragged_shorts, 0.05

    LOOT: stone_spear, 0.1

    LOOT: snakerang, 0.05
    LOOT: spiderang, 0.02
    LOOT: short_bow, 0.05
    LOOT: composite_short_bow, 0.01

    LOOT: wooden_shield, 0.15
    LOOT: reinforced_shield, 0.12
    LOOT: bronze_shield, 0.05

    LOOT: copper_machete, 0.05
    LOOT: bronze_dagger, 0.05
    LOOT: copper_hatchet, 0.05
    LOOT: copper_pickaxe, 0.05

    LOOT: bronze_hatchet, 0.03
    LOOT: bronze_pickaxe, 0.03
    LOOT: bronze_gladius, 0.02
    LOOT: bronze_longsword, 0.01
    LOOT: great_axe, 0.01

    LOOT: wooden_shield, 0.05
    LOOT: broken_shield, 0.05
    LOOT: reinforced_shield, 0.05
    LOOT: orc_shield, 0.05

    LOOT: leather_belt, 0.1
    LOOT: tribal_belt, 0.05

    LOOT: leather_bag, 1.0
    LOOT: leather_bag, 1.0
    LOOT: leather_bag, 1.0
    LOOT: leather_bag, 1.0
    LOOT: feeble_health_potion, 20, 0.2
}

orc_village_chest_loot
{
    CONTAINER_ITEM: chest

    LOOT_LOOT: NONE, 1.0, orc_village_crate_loot
    
}
