dark_cathedral
{
    TYPE: CITY
    TASKS_TYPE: DARK_CATHEDRAL
    FLOOR_TILES: dark_cathedral_floor_tile_list

    ROOM: apartment
    ROOM: kitchen
    ROOM: library
    ROOM: workshop
    ROOM: tavern
    ROOM: crypt
    ROOM: vampire_lair
    ROOM: beholder_room
    ROOM: farm_room
    ROOM: barn
}

apartment
{
    TYPE: ROOM
    OPTIONAL_FURNITURE: wooden_bed_top
    OPTIONAL_FURNITURE: wooden_bed_bot
    STOCK: ANY

    # creature_type, num_creatures, item_that_spawns_creature, min_starting_exp, max_starting_exp
    CITIZEN: cultist, 1, wooden_bed_bot, 20000, 100000

    JOB: cultist
}

kitchen
{
    TYPE: ROOM
    OPTIONAL_FURNITURE: cauldron
    OPTIONAL_FURNITURE: workbench
    OPTIONAL_FURNITURE: table

    STOCK_LIST: human_diet
    STOCK_LIST: human_all_seed_list
    STOCK: meat_cleaver
}

library
{
    TYPE: ROOM
    OPTIONAL_FURNITURE: bookcase
    FORBIDDEN_FURNITURE: summoning_altar
}

workshop
{
    TYPE: ROOM
    OPTIONAL_FURNITURE: workbench
    OPTIONAL_FURNITURE: stone_anvil
    OPTIONAL_FURNITURE: copper_anvil
    OPTIONAL_FURNITURE: tantalum_anvil
    OPTIONAL_FURNITURE: furnace

    STOCK: workbench
    STOCK: stone_anvil
    STOCK: copper_anvil
    STOCK: tantalum_anvil
    STOCK: furnace
    STOCK_LIST: hunting_loot_list
    STOCK_LIST: woodcutting_loot_list
    STOCK_LIST: mining_loot_list

    STOCK: copper_bar
    STOCK: tin_nail
    STOCK: tin_bar
    STOCK: bronze_bar
    STOCK: tantalum_bar

    STOCK: crate
}

tavern
{
    TYPE: ROOM
    OPTIONAL_FURNITURE: table
    OPTIONAL_FURNITURE: crate
}

crypt
{
    TYPE: ROOM
    OPTIONAL_FURNITURE: grave
    OPTIONAL_FURNITURE: old_grave

    CITIZEN: skeleton, 1, grave, 0, 100
    CITIZEN: demon_skeleton, 1, old_grave, 0, 100

    JOB: skeleton
}

vampire_lair
{
    TYPE: ROOM
    OPTIONAL_FURNITURE: stone_coffin

    CITIZEN: vampire, 1, stone_coffin, 0, 2000
    JOB: vampire
}

beholder_room
{
    TYPE: ROOM
    REQUIRED_FURNITURE: summoning_altar
    OPTIONAL_FURNITURE: writting_desk
    OPTIONAL_FURNITURE: bookcase
    OPTIONAL_FURNITURE: crate

    CITIZEN: beholder, 1, summoning_altar, 0, 2000
    JOB: beholder

    STOCK_LIST: human_diet
    STOCK: trapped_soul
}

farm_room
{
    TYPE: ROOM
    FLOOR_TILES: dark_cathedral_farm_floor_list
}

barn
{
    TYPE: ROOM
    OPTIONAL_FURNITURE: alpaca_rune
}

