blueprint
{
    world_size: 32
    origin: 16,16,32
}

items
{
    0,-1,0: orc_totem,0
}

tiles
{
    -1,-1,0: gravel
    -1,0,0: gravel
    0,-2,0: gravel
    0,-1,0: gravel
    0,-1,1: orc_totem_tile
    0,0,0: gravel
    1,-2,0: gravel
    1,-1,0: gravel
}

