blueprint
{
    world_size: 32
    origin: 16,16,32
}

items
{
    -2,1,0: straw_bed_bot,1
    -1,0,0: crate,1
    -1,1,0: straw_bed_top,1
    0,-1,0: straw_bed_bot,2
    0,0,0: straw_bed_top,2
}

tiles
{
    -4,0,0: gravel
    -4,1,0: gravel
    -4,2,0: gravel
    -4,3,0: gravel
    -3,-1,0: gravel
    -3,0,0: gravel
    -3,0,1: log_wall
    -3,0,2: log_wall
    -3,0,3: log_wall
    -3,0,4: log_wall
    -3,1,0: gravel
    -3,1,1: log_wall
    -3,1,2: log_wall
    -3,1,3: log_wall
    -3,1,4: log_wall
    -3,2,0: gravel
    -3,2,1: log_wall
    -3,2,2: log_wall
    -3,2,3: log_wall
    -3,2,4: log_wall
    -3,3,0: gravel
    -2,-2,0: gravel
    -2,-1,0: gravel
    -2,-1,1: wood_frame
    -2,-1,2: wood_frame
    -2,-1,3: wood_frame
    -2,-1,4: log_wall
    -2,0,0: gravel
    -2,1,0: gravel
    -2,2,0: gravel
    -2,2,1: log_wall
    -2,2,2: log_wall
    -2,2,3: log_wall
    -2,2,4: log_wall
    -2,3,0: gravel
    -1,-3,0: gravel
    -1,-2,0: gravel
    -1,-2,1: log_wall
    -1,-2,2: log_wall
    -1,-2,3: log_wall
    -1,-2,4: log_wall
    -1,-1,0: gravel
    -1,0,0: gravel
    -1,0,1: crate_tile
    -1,1,0: gravel
    -1,2,0: gravel
    -1,2,1: log_wall
    -1,2,2: log_wall
    -1,2,3: log_wall
    -1,2,4: log_wall
    0,-3,0: gravel
    0,-2,0: gravel
    0,-2,1: log_wall
    0,-2,2: log_wall
    0,-2,3: log_wall
    0,-2,4: log_wall
    0,-1,0: gravel
    0,0,0: gravel
    0,1,0: gravel
    0,1,1: log_wall
    0,1,2: log_wall
    0,1,3: log_wall
    0,1,4: log_wall
    1,-3,0: gravel
    1,-2,0: gravel
    1,-2,1: log_wall
    1,-2,2: log_wall
    1,-2,3: log_wall
    1,-2,4: log_wall
    1,-1,0: gravel
    1,-1,1: log_wall
    1,-1,2: log_wall
    1,-1,3: log_wall
    1,-1,4: log_wall
    1,0,0: gravel
    1,0,1: log_wall
    1,0,2: log_wall
    1,0,3: log_wall
    1,0,4: log_wall
    2,-3,0: gravel
    2,-2,0: gravel
    2,-1,0: gravel
}

