
heal_lesser_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_BLUE_MANA
    PROPERTY: CURRENT_RED_MANA
    PROPERTY: CURRENT_BROWN_MANA
    PROPERTY: CURRENT_WHITE_MANA
    PROPERTY: CURRENT_BLACK_MANA
    HEAL_VALUE: 40 + 5d8
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: mana_value_text

    ICON: lesser_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_BLUE_MANA
    PROPERTY: CURRENT_RED_MANA
    PROPERTY: CURRENT_BROWN_MANA
    PROPERTY: CURRENT_WHITE_MANA
    PROPERTY: CURRENT_BLACK_MANA
    HEAL_VALUE: 80 + 5d16
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: mana_value_text

    ICON: mana_potion.png
    EFFECT: mana_heal_effect
}

heal_refined_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_BLUE_MANA
    PROPERTY: CURRENT_RED_MANA
    PROPERTY: CURRENT_BROWN_MANA
    PROPERTY: CURRENT_WHITE_MANA
    PROPERTY: CURRENT_BLACK_MANA
    HEAL_VALUE: 180 + 5d36
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: mana_value_text

    ICON: refined_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_lesser_blue_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_BLUE_MANA
    HEAL_VALUE: 40 + 5d8
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: blue_mana_value_text

    ICON: lesser_blue_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_blue_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_BLUE_MANA
    HEAL_VALUE: 80 + 5d16
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: blue_mana_value_text

    ICON: blue_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_refined_blue_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_BLUE_MANA
    HEAL_VALUE: 180 + 5d36
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: blue_mana_value_text

    ICON: refined_blue_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_lesser_red_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_RED_MANA
    HEAL_VALUE: 40 + 5d8
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: red_mana_value_text

    ICON: lesser_red_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_red_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_RED_MANA
    HEAL_VALUE: 80 + 5d16
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: red_mana_value_text

    ICON: red_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_refined_red_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_RED_MANA
    HEAL_VALUE: 180 + 5d36
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: red_mana_value_text

    ICON: refined_red_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_lesser_brown_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_BROWN_MANA
    HEAL_VALUE: 40 + 5d8
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: brown_mana_value_text

    ICON: lesser_brown_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_brown_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_BROWN_MANA
    HEAL_VALUE: 80 + 5d16
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: brown_mana_value_text

    ICON: brown_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_refined_brown_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_BROWN_MANA
    HEAL_VALUE: 180 + 5d36
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: brown_mana_value_text

    ICON: refined_brown_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_lesser_white_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_WHITE_MANA
    HEAL_VALUE: 40 + 5d8
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: white_mana_value_text

    ICON: lesser_white_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_white_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_WHITE_MANA
    HEAL_VALUE: 80 + 5d16
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: white_mana_value_text

    ICON: white_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_refined_white_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_WHITE_MANA
    HEAL_VALUE: 180 + 5d36
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: white_mana_value_text

    ICON: refined_white_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_lesser_black_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_BLACK_MANA
    HEAL_VALUE: 40 + 5d8
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: black_mana_value_text

    ICON: lesser_black_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_black_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_BLACK_MANA
    HEAL_VALUE: 80 + 5d16
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: black_mana_value_text

    ICON: black_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_refined_black_mana_potion
{
    DESCRIPTION: It restores mana when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_BLACK_MANA
    HEAL_VALUE: 180 + 5d36
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: black_mana_value_text

    ICON: refined_black_mana_potion.png
    EFFECT: mana_heal_effect
}

heal_feeble_health_potion
{
    DESCRIPTION: It restores health when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_HEALTH
    HEAL_VALUE: 40 + 5d8
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: health_value_text

    ICON: feeble_health_potion.png
    EFFECT: heal_effect
}

heal_health_potion
{
    DESCRIPTION: It restores health when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_HEALTH
    HEAL_VALUE: 80 + 5d16
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: health_value_text

    ICON: health_potion.png
    EFFECT: heal_effect
}

heal_great_health_potion
{
    DESCRIPTION: It restores health when consumed.
    TYPE: HEAL_CONSUMABLE

    PROPERTY: CURRENT_HEALTH
    HEAL_VALUE: 180 + 5d36
    COOLDOWN: 600
    DELAY_GROUP: POTION_GROUP

    TEXT_EFFECT: health_value_text

    ICON: great_health_potion.png
    EFFECT: heal_effect
}

heal
{
    DESCRIPTION: It restores a portion of your health.
    TYPE: HEAL
    DICE_TYPE: SPELL_DICE
    STAMINA_COST: 0
    BROWN_MANA_COST: 100
    COOLDOWN: 0

    PROPERTY: CURRENT_HEALTH
    HEAL_VALUE: 200

    TEXT_EFFECT: health_value_text

    ICON: heal_icon.png
    EFFECT: heal_effect
}

healing_ring
{
    DESCRIPTION: It grants its wielder enhanced recovery.
    TYPE: HEAL
    DICE_TYPE: SPELL_DICE
    STAMINA_COST: 0
    BROWN_MANA_COST: 20
    COOLDOWN: 200

    PROPERTY: CURRENT_HEALTH
    HEAL_VALUE: 30 + 5d6

    TEXT_EFFECT: health_value_text

    ICON: heal_icon.png
    EFFECT: heal_effect
}

healing_glow_ring
{
    DESCRIPTION: It grants its wielder supernatural recovery.
    TYPE: HEAL
    DICE_TYPE: SPELL_DICE
    STAMINA_COST: 0
    BROWN_MANA_COST: 50
    COOLDOWN: 200

    PROPERTY: CURRENT_HEALTH
    HEAL_VALUE: 60 + 5d12

    TEXT_EFFECT: health_value_text

    ICON: heal_glow_icon.png
    EFFECT: heal_effect
}

healing_glow_necklace
{
    DESCRIPTION: It grants its wielder supernatural recovery.
    TYPE: HEAL
    DICE_TYPE: SPELL_DICE
    STAMINA_COST: 0
    BROWN_MANA_COST: 70
    COOLDOWN: 200

    PROPERTY: CURRENT_HEALTH
    HEAL_VALUE: 80 + 5d16

    TEXT_EFFECT: health_value_text

    ICON: heal_glow_icon.png
    EFFECT: heal_effect
}

nurture_heal
{
    DESCRIPTION: It channels nurturing magic into a target, healing their wounds.
    TYPE: TARGET_HEAL
    DICE_TYPE: SPELL_DICE
    STAMINA_COST: 0
    BROWN_MANA_COST: 25
    WHITE_MANA_COST: 25
    COOLDOWN: 200

    PROPERTY: CURRENT_HEALTH
    HEAL_VALUE: 80 + 5d16

    MAX_RANGE: 6

    USABLE_FROM_INVENTORY: 1

    TEXT_EFFECT: health_value_text

    ICON: heal_target_icon.png
    PROJECTILE_EFFECT: heal_spit
    EFFECT: heal_effect
}
